

Its kind of the perfect length for a quick arcade style speedrun but if you come up with more ideas, maybe there is another mail route or something the player can unlock for more content? Great job! Keep it up! this is a solid entry and I hope you keep working on it a bit more. It would just make that wall jump feel extra nice to me.Īll in all.
#POSTIE HAT FREE#
Finally, I think, if you have a free actor, it would be cool to see a little dust mote or something kick off the wall when you do a wall jump. It would be better to not have to reset the Game Boy to retry. I would love to see the ability to retry at the end, and really to retry any time because trying to go super fast for a low time is the game at its best. The player character was sometimes continuing his movement after I took a death and spawned back in, and I would just collide with spikes on spawn? Not sure what was happening there. You have done well to ramp up the difficulty and allow the player a relaxed screen to learn a new mechanic when each one is introduced which is great - although there are a couple of jumps (and wall jumps) that are more or less frame perfect that can lead to frustration (Don't worry, mine has some hairy jumps too which I will fix after the voting period - polish is often the last thing to take care of in a jam and we run out of time, of course). Music and SFX are top notch and I appreciate the small character sprite for a fast paced platformer such as this. My best time atm is 1:08.Ĭontrols are responsive and mechanics are engaging without over staying their welcome. Great stuff! I have been playing this over and over, trying to get an any% run under 60 seconds.
